Island Clearing Guide

From CEmpire.org
Jump to: navigation, search

Contents

Based on Combat Guide & FAQ on the TSO forums.

Introduction

This guide explains the best troop setups to use against each camp on your island.
Sectors are in order of difficulty rather than numerical.

Abbreviations:

  • R = Recruits
  • B = Bowman
  • C = Cavalry
  • M = Militia
  • S = Soldier
  • LB = Longbowman

Example: [100R + 75B] (49R) This mean you send in 100 Recruits + 75 Bowman and the maximal losses are 49 Recruits.

Example: [W1:100C W2:200R W3:130R 70B] (350R) Each number (in this case W1:/W2:/W3: ) stands for a wave. which means in wave one and two in this case your general dies.

FAQ

Q: Will I lose exp if I skip camps?
A: Once the leader is killed you also get all the exp from the remaining camps that disappear. You do not however get the loot from those skipped camps.

Q: Can I retreat my general?
A: If your general is still moving on the map then yes you can. Click on the garrison of the general and click the Retreat button.

Q: How do I move my general to X location?
A: Click on the Garrison of your general and click on Transfer.

Q: What are those red squares around all the camps?
A: This is the influence zone of a camp. if you go through this you will be drawn to that camp to fight. This also means your general can be intercepted before he reaches the desired camp.

Q: Can i send other setups then the ones you posted?
A: You sure can but always be sure you only lose recruits or bowmen in the fight, unless it's a leader.

Q: Are there any good combat calculators out there?
A: The one I found most accurate is Combat Simulator

Q: How does the Combat System work?
A: Sparkz has written an excellent guide about this which you can find here: Combat System By Sparkz

Q: I am closing in on the last zone? Is this the end?
A: Once you reach level 26 you get the ability to do Adventures.

Q: How much EXP does unit X give?
A: Silvanoshei has written a guide on how much exp you need for each level and what each unit gives. Link is here: Exp Needed to level

Q: Why are you using mostly recruits?
A: They are cheap and build fast. if you have some special units be sure to send them only when you're sure they will not die. Always use the calculator.

Q: Do enemys respawn?
A: Enemy units do not respawn once killed. Bosses do recover their health if they still have HP left and your general dies.

Q: Can i get faster settlers besides waiting 15m or gems?
A: You can turn 25 Bread into 1 Settler in the Provision House.

Q: WTF the retreat button on my garrison is Grey, I can't push it.
A: You can only retreat if your general is moving on the map, not while fighting. Also when a general comes out of a camp and you have your garrison already open then the window will not update, so be sure to click the garrison when your general is moving on the map!




Sector 2

Click for Full

You get sector 1 and 4 for free so we can skip those. Our first sector to take over is sector 2. Since it's the most easiest sector. There is only one camp and then you can kill the leader.

  1. Easy Camp (6 Scavenger) [10R (3R)]
  2. Bandit Leader (12 Scavenger) [25R (6R)]





Sector 5

Click for Full

Fastest Route

  1. Easy Camp (10 Scavenger) [17R (5R)]
  2. Easy Camp (20 Scavenger ) [41R (7-10R)]
  3. Easy Camp (15 Scavenger) [31R (7R)]
    • Note: Now comes the tricky part since we skipped a camp. If you attack camp 4 directly you will get intercepted. So attack the bandit leader and you will get intercepted by camp 4. Right after Camp 4 is cleared open up your garrison and click retreat. Otherwise your general will go to the Camp B.
  4. Easy Camp (25 Scavenger) [25R & 20B (12R)]
  5. Easy Camp (15 Scavenger + 20 Stone Thrower) [26R & 26B (16-25R)]
  6. Easy Camp (20 Scavenger + 20 Stone Thrower) [28R & 36B (20-27R)]
  7. Bandit Leader (30 Scavenger + 20 Stone Thrower) [45R & 43B (23-32R)]


Skipped Camps

  1. Easy Camp (10 Scavenger ) [23R (3-5R)]
  2. Easy Camp (18 Scavenger) [34R (9R)]
  3. Easy Camp (3 Scavenger ) [6R (1-2R)]
  4. Easy Camp (20 Scavenger + 10 Stone Thrower) [48R (14-23R)]


Camp Loot Possibilities:

  • Coins x 50
  • Tools x 100
  • Fir Wood Logs x 50


Sector 7

This is the first sector with a proper Leader defending it.

Click for Full

Fastest Route

  1. Easy Camp (60 Scavenger) [49R + 54B (25-30R)]
  2. Easy Camp (100 Scavenger) [98R + 67B (43-48R)]
    • Note: Now comes the tricky part since we skipped a camp. If you attack camp 3 directly you will get intercepted. So attack the bandit leader and you will get intercepted by camp 3. Right after Camp 3 is cleared open up your garrison and click retreat. Otherwise your general will go to the Leader.
  3. Easy Camp (60 Scavenger + 20 Stone Thrower)[75R + 60B (37-46R)]
  4. Bandit Leader (1 Skunk + 150 Scavenger) [88R + 112B (69-86R)]


Skipped Camps

  1. Easy Camp (30 Scavenger + 30 Stone Thrower) [75R + 50B (31-41R)]
  2. Easy Camp (80 Scavenger) [75R + 55B (34-41R)]
  3. Easy Camp (50 Scavenger + 20 Stone Thrower) [86R + 43B (34-40R)]


Camp Loot Possibilities:

  • Coins x 50
  • Coal x 50
  • Bronze Swords x 50
  • Tools x 100
  • Bows x 50
  • Fir Wood Planks x 50


Sector 3

Click for Full

Fastest Route

  1. Easy Camp (40 Scavenger + 40 Stone Thrower)
    • Without Cavalry: 100R + 75B (49R)
    • With Cavalry: 6R 194C (2-6R)
  2. Easy Camp (90 Scavenger + 10 Stone Thrower)
    • Without Cavalry: 80R + 75B (51R)
    • With Cavalry: 32R 168C (24-32R)
  3. Easy Camp (5 Scavenger + 5 Stone Thrower)
    • Without Cavalry: 10R + 75B (7R)
    • With Cavalry: 36C (0)
  4. Easy Camp (80 Scavenger + 50 Stone Thrower)
    • Without Cavalry: 125R + 75B (79R)
    • With Cavalry: 35R 165C (25-32R)
  5. Easy Camp (5 Scavenger + 85 Stone Thrower)
    • Without Cavalry: 125R + 75B (71R)
    • With Cavalry: C138 (0)
  6. Bandit Leader (1 One-Eyed Bert + 79 Thug) [90R + 110B (57-89R)]


Camp Loot Possibilities:

  • Coins x 50
  • Coal x 50
  • Bows x 50
  • Settlers x 20
  • Beer x 150
  • Bread x 50
  • Bronze Swords x 50


Sector 8

Sector8.png

Fastest Route

  1. Medium Camp (180 Dogs + 20 Rangers)
    • Normal: 200R (58-72R)
    • With Veteran general: 250R (44-54R)
  2. Medium Camp (180 Thugs + 20 Dogs)
  3. Medium Camp (100 Thugs + 40 Dogs + 60 Rangers)
  4. Bandit Leader (Metal Tooth + 149 Rangers + 50 Roughnecks)


Skipped Camps

  1. Medium Camp (80 Thugs + 40 Dogs + 80 Rangers)


Camp Loot Possibilities:

  • Coins x 150
  • Bows x 150
  • Iron Swords x 50
  • Hard Wood Logs x 500
  • Beer x 500
  • Longbows x 100


Sector 6

Click for Full
Click for Full (Skipped camps)

Fastest Route
NOTE: Check the map as garrison position is vital for this route.

  1. Medium Camp (150 Thug + 30 Dogs + 20 Rangers) [1: 200R 2: 175R (256R)] (Wave 2: 110R minimal)
    • With Veteran general: [211R 39S] (172-211R)
  2. Bandit Leader (Chuck + 50 Dogs + 49 Rangers + 100 Roughnecks) [1: 115C 2: 85R 40M 75B 3: 200R (225R 40M 75B 115C) ] (179-208R 40M 75B 115C)
    • With Veteran general: [1: 115C 2: 125R 20M 105LB] (125R 15-20M 115C)


Skipped Camps

  1. Medium Camp (60 Dogs + 120 Rangers) [200R (87-108R)]
  2. Medium Camp (60 Thugs + 120 Dogs) [200R (71-89R)]
  3. Medium Camp (20 Thugs + 30 Dogs + 130 Rangers) [200R (135R)]
  4. Medium Camp (30 Thugs + 120 Dogs + 40 Rangers) [200R (113R)]


Camp Loot Possibilities:

  • Coins x 150
  • Longbows x 100
  • Tools x 250
  • Bread x 200
  • Bows x 150
  • Hard Wood Logs x 200
  • Fir Wood Logs x 200


Sector 9

Click for Full

Fastest Route
NOTE: Check the map as garrison position is vital for this route.

  1. Hard Camp (50 Dogs + 40 Rangers+ 110 Roughnecks) [1: 150R 2: 80R 50C 70LB (210-229R)]
  2. Hard Camp (60 Dogs + 120 Rangers+ 20 Roughnecks) [1: 72R 2: 20R 180C (80-88R)] OR [200R (137-171R)]
  3. Hard Camp (30 Dogs + 10 Rangers + 160 Roughnecks) [1: 200R 2: 100R + 15C + 85LB (277-297R)]
    • Note: Alright the easy part is done here. We now get 4 camps that overlap each other which makes it a tricky place. You should be able to follow the numbers 4,5,6,7,8 but be careful and follow your General that if he gets intercepted you retreat him
  4. Hard Camp (80 Dogs + 70 Rangers + 50 Roughnecks) [W1:97R W2:40R 1S 100C 59LB (124-137R)] OR [250 General W1:97R W2:36R 1S 155C 58LB (122-133R)]
  5. Hard Camp (70 Dogs + 70 Rangers + 60 Roughnecks) [W1:84R W2:57R 89C 54LB (125-140R)] OR [250 General W1:84R W2:45R 1S 160C 44LB (115-129R)]
  6. Hard Camp (170 Dogs + 10 Rangers + 20 Roughnecks) [200R (68-82R)] OR [250 General 250R (56-72R)]
  7. Hard Camp (50 Dogs + 70 Rangers + 80 Roughnecks) [W1:60R W2:110R + 75C + 15LB (135-167R)] OR [250 General W1:60R W2:72R 1S 87C 90LB (112-132R)]
  8. Bandit Leader (Wild Mary + 199 Dogs) [W1:199C W2:35M 50S 115LB (200C 35M 45S)] OR [250 General W1:199C W2:79M 1S 170LB (74-79M)]


Skipped Camps

  1. Hard Camp (200 Rangers) [1:47R 2:200C (47R)]
  2. Hard Camp (140 Rangers + 60 Roughnecks) [1: 50R 2: 100R 100C (121-148R)]
  3. Hard Camp (80 Rangers + 120 Roughnecks) [1: 120R 80B 2: 50R 50M 100C (153-170R 80B)]
  4. Hard Camp (200 Roughnecks) [1: 200B 2: 115B 3: 100R 100LB (77-98R 315B)]
  5. Hard Camp (10 Dogs + 180 Rangers + 10 Roughnecks) [1: 12R 2:50R 50C (62R 10C)]
  6. Hard Camp (200 Dogs) [200R (48R)]


Camp Loot Possibilities:

  • Coins x 300
  • Tools x 500
  • Bread x 500
  • Coal x 1000
  • Beer x 1000
  • Stone x 1000
  • Marble x 1000
  • Hard Wood Planks x 1000
  • Fir Wood Logs x 1000
  • Bows x 400
  • Longbows x 50
  • Iron Swords x 100
  • Granite x 200
  • Exotic Logs x 200
Personal tools
Namespaces
Variants
Actions
Navigation
Google AdSense
Toolbox